CGMA – Hair Creation for Games with Johan Lithvall
An 8-week course on learning how to create AAA quality hair for games
This release contains the first 6 Weeks (correction apparently this is the complete release just labeled a bit weird)
Create quality hair for games
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.
Week 1 | Gathering Reference
Week 2 | Card Theory / Card Creation
Create splines for hair cards | Bake maps needed for Unreal Engine | Create chunks for different purposes/layers
Week 3 | Making the Asset: Base Layer, Part 1
Week 4 | Making the Asset: Base Layer, Part 2
Week 5 | Making the Asset: Mid Layer, Part 1
Week 6 | Making the Asset: Mid Layer, Part 2
Week 7 | Making the Asset: Top Layer
Week 8 | Finalize Asset and Put In Unreal