Fusion影视特效高阶技术训练视频教程第二季
本教程是由灵感中国社区整理出品的Fusion影视特效高阶技术训练视频教程第二季,时长:5小时,大小:4.1 GB,MP4高清视频格式,教程使用软件:Fusion 8,附工程源文件,作者:Daniel Smith,共7个章节,语言:英语。
Fusion是一款将顶尖动态图形和高端视觉特效合成会聚于一身的强大软件。除了其先进的合成工具之外,Fusion 7还包含了全面的绘图、动态遮罩、抠像、图层叠加以及字幕工具等,并结合了高效能的粒子生成系统。它能从其他程序中导入几何数据,并创建自己的元素,比如文本和粒子等信息。所有元素均可相互合成,并通过Fusion的GPU加速渲染引擎快速输出。它可将多个渲染文件合并到一个项目中,用于渲染同一个场景中的不同对象。Fusion 7绝不仅仅是简单的图层叠加,它有着一整套创意工具,可在其3D系统中创建物体和场景元素,这套强大的系统能处理数百万Polygon多边形,可实现无比复杂的立体建模成型。
Fusion是好莱坞首屈一指的视觉特效合成及动态图形工具,数以千计的影视作品都是由它完成。近日,Fusion还为《沉睡魔咒》、《明日边缘》、《罪恶之城2》、《超凡蜘蛛侠2》、《美国队长》以及《地心引力》等著名电影完成了特效制作。
FXPHD FUS204 FUSION PRODUCTION WORKSHOP II MICROWORLD
In Fusion Production Workshop II: MicroWorld, Daniel Smith takes you through the latest release of Fusion 8 to build a solid project from start to finish. We will create a cool shot that is a part of the little world in which small machines do mundane tasks in a tilt shift world. Using Fusion’s shader system, advanced 3D rendering, and particles to fully composite this production quality shot.
Daniel Smith is a visual effects supervisor and teacher with over 24 years of production experience in every facet of the pipeline. He is an Official Certified Trainer by The Foundry®. He has been the VFX Nuke Instructor at the Digital Animation and Visual Effects School in Orlando Florida for seven years. He is an expert on Stereoscopic technologies including VR.
course syllabus
CLASS 1
Going over the changes in Fusion 8.2 Working in a Tilt-Shift Macro world and what it involves optically. Using Time nodes to manipulate time lapse sequence for our shot.
CLASS 2
Setting up the background matte painting and using Fusion’s projections. Catcher objects, lights, and designing our camera move. Exporting the data to Maya for render passes, importing alembic animation, and putting together a first pass comp.
CLASS 3
Setting up render passes and layering in the multi-pass composite using Fusion’s node flow. Tips for a better workflows and optimization techniques.
CLASS 4
Creating ripples and splashes for the puddle of water our tiny machine walks though. Using Fusion’s 3D space, displacements, and roto nodes to create realistic interactive ripples.
CLASS 5
Adding more sense of scale. We use the 3D shaders and texture nodes to place a cigarette butt into our shot to add a greater sense of scale. Using both Software render and OpenGL tricks to generate render passes inside fusion to place these object in our shot.
CLASS 6
We use Fusion’s particles to create a smoke system for the cigarette, and design a way to light the smoke volume using RGB lighting passes.
CLASS 7
Final touches. We add the foreground elements of digital grass and flowers. We also polish our comp, build a macro for creating chromatic aberration, lens dust and any final touches.
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