Realflow建筑粉碎倒塌特效制作视频教程第一季 Destruction Tactics Volume 1
本视频教程是由cmiVFX机构出品的Realflow流体生物特效制作视频教程第一季,cmiVFX Living Creatures in Realflow Vol 01,时长:3小时20分,大小:5.4 GB,MP4高清视频格式,附工程源文件,教程使用软件:RealFlow,作者:Hashem Alshaer,语言:英语。
RealFlow是由西班牙Next Limit公司出品的流体动力学模拟软件。它是一款独立的模拟软件,可以计算真实世界中运动物体的运动,包括液体。RealFlow提供给艺术家们一系列精心设计的工具,如流体模拟(液体和气体)、网格生成器、带有约束的刚体动力学、弹性、控制流体行为的工作平台和波动、浮力(以前在RealWave中具有浮力功能)。你可以将几何体或场景导入RealFlow来设置流体模拟。在模拟和调节完成后,将粒子或网格物体从RealFlow导出到其他主流3D软件中进行照明和渲染。RealFlow在电影、电视剧、广告、游戏等领域均有非常广泛的应用。RealFlow应用的电影有:《冰河世纪4》,《复仇者(2012)》,《洛杉矶之战》等等大型国际电影。
Realflow Destruction Tactics Volume 1
BRAND NEW! A new standard of excellence has been established with the brand new cmiVFX Realflow training series geared towards the technically inclined independent or resident studio artist. In this series, we will have the chance to work on a conceptually high-end visual effects scene using a plethora of heavily researched techniques to apply a well focused art directed look on a epic, blockbuster quality destruction scenario of a church building. A variety of 3D tools such as FumeFX, Particles and Realflow were used to get the required plan executed with extreme precision while maintaining creative freedom. In this first standalone volume, we will be demonstrating strong rigid and soft body’s simulation tools, as well as its multi-joint control system to create a highly detailed explosion plus destruction of the hero asset due to a simulated rocket hit. In the second standalone volume, there will be an in—depth voyage by means of several particle driven effects accompanied by FumeFx, to create the multiple explosions, debris, dust and impact effects. The techniques used in this series, can be applied to any post production destruction scenario for film and commercial work. Learn step by step, how to create high-end film quality destruction effects using your home PC obtaining assets from the CG programs your already using! The two volumes in this series are being released separately to allow time for the users to collaborate what they have learned with the cmiVFX online community and build their own similar scenes on their own. If you still haven’t hit the buy now button, read some more about this volume below!
Chapter Descriptions
Introduction
In this chapter, we will talk about the church building destruction, the tools were used to get it done, and the strategy required for similar complex tasks.
Fracturing Tools
Initially, a discussion about the fracturing tools within the newest Realflow and their use and limitations will set the pace for the rest of the show.
Destruction Details
The following two chapters will be dedicated to the two major areas of details including the interactivity between soft body & rigid body solvers where they are required. (Iron bars within cement rods are often called Rebar, also, we will add an extra details between fractured objects cracks using a variety of fracturing tools inside Realflow and Rayfire.)
Importing Church Model Data
At this point of the project, we will be importing the Church model data from a 3D application, discussing the scale issues, Realflow axis settings, and other environment related factors which makes it possible to have the most effective simulation time and results.
Multi-Joints Setup
This is the core concept of our scenario, where we will be working on establishing certain connections between different parts of the Church model itself, which allows us to control the destruction style as well the collapse style so that it can be client directed from view.
The Bell
A big metal bell will be added and present during the destruction process. It will allow us to discover other kinds of multi-joints types which are necessary to have it hanging in place, and to be able to simulate it separately after we have the primary church simulation complete.
What’s Next?
Here we will be talking about the next volume “The Church Volume 2”, where we will be studying the side effects (smoke, fire, explosion, debris and dust) of the Church collapse in details, using FumeFX as well as multi particle setups to get the most realistic results and the most believable look.
Coming Soon
The Church destruction tactics Vol.II: The Side effects tactics using FumeFx and particle systems as a (smoke, fire, explosion, debris and dust) detailed simulation workshop.
Special Thanks
We would like to thank Artware Corp, Ammar Alani and 3Quarter company.
About The Instructor
Hashem Alshaer is a 14 year veteran and CG/ VFX Supervisor and Technical director. He studied mathematics and physics in college, then graduated from an electronics engineering university. He started his career as a 3D character specialist, then as FX and Tracking TD. Following that, as a lead technical director migrating finally to CG/ VFX Supervisor. He is teaching visual effects tools at several universities, fine art departments, and virtual engineering field to augment his schedule. His collection of work spans over many films and tv commercials and is working at 3Quarter FZ LLC, as a VFX supervisor and consultant along with other activities in virtual engineering fields.
Project Contents
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Availability:
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